Fantasy Mushing Rules
Get ready to follow your favorite mushers in a great new way! Whether you are a teacher, student, or mushing enthusiast we hope you find this a fun and interactive way to follow the race. If you enjoy this game visit our Facebook page and help spread the word.
A league is a group of players competing against each other. You may join an existing league or create a new one. Leagues which are featured (indicated by a star) and leagues having more players will appear closer to the top. You may also search for a league by its name or key. If you decide to create your own league you must choose if the league will be public or private. If making the league private be sure to provide your players with the key.
Building a Team
Choose mushers for your team from the Mushers page using the Available $27,000 gold. Your team will be made up of 7 musher. You may make changes to your team until the race has started (10:00 AM March 4, 2017). Any player having less than 7 mushers at the start of the race will be disqualified.
There are three ways to view your team: List, Checkpoint, and Map. Click the view buttons to switch between these views.
Your score is based on multiple stats from each musher in your team at each checkpoint
Additionally you will get points for each mushers final position (850 for 1st, 840 for 2nd, and ect.) and 200 points for each award. Scores are subject to change when stats change. When all mushers have finished and all awards given the player with the highest score wins.